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GAMES

SPACE ADVENTURE COBRA
© 1996, 1997 Terasawa Buichi/A-Girl
© 1997 Sony Computer Entertainment Inc.
Sony Playstation

—by Keith Rhee










This software title, which adapts Terasawa Buichi's manga of the same name, isn't a game but a "graphic novel." Unlike many other "interactive adventures," such as the EVANGELION titles on the Saturn, it doesn't even make any pretense to be a game. It's essentially a comic book with background music, some sound effects, even a few frames of rudimentary animation—opening doors, flying objects, rotating propellers, etc. It's not quite the same as full-fledged animation, but it does make for some interesting effects compared to traditional printed manga.
  This graphic novel tells the story of Cobra, a notorious space pirate wanted both by the law and by many rival pirates. His trademark is the Psycho Gun, a psychokinetic energy weapon built into his left arm. Its power output is proportional to Cobra's own mental will (speak: piss him off and he'll fire a really large blast). A prosthetic forearm shell conceals the gun when it's not in use; x-rays, infrared, and other scans show a normal human arm with bone and muscle, allowing Cobra to carry his powerful weapon undetected.
  Accompanied by his sidekick android named Lady, Cobra cruises around the galaxy in his spaceship, taking on random assignments that usually involve the acquisition/retrieval/theft of a precious item or alien artifact. More often than not, a "fateful" encounter with a female gets him involved in a larger conspiracy plot, and Cobra ends up saving the day—oh, and the girl too, of course.
  In this particular installment, the story revolves around the female archeologist named Utopia and an ancient Martian artifact with the power to create an entire galaxy—a galaxy egg, so to speak. The destructive power of the "Big Bang" that results from triggering the egg catches the interest of the Pirates Guild, and our estimable hero slugs his way through some exotic locations, hordes of thugs, and the occasional arch-rival to rescue the hapless female scientist and retrieve the artifact.
  Sound familiar? Cobra's gentlemanly manners, roguish looks, and his ways with women are rather reminiscent of Connery's James Bond and Moore's Simon Templar. The plots are equally familiar: some super villain concocts some plot with far-reaching consequences for the galaxy. And who better to stop him than our nigh-immortal protagonist?
  While the plot may be cliché, the appeal lies in its execution, which is carried out with style and a flair befitting the suave main character himself. The character designs, especially the female characters, are (ahem) appealing and the retro graphic style seems inspired by French sci-fi visuals with a lot of organic designs and interesting costumes. In particular the ships, weapons, and costumes of the villains often carry gothic and/or erotic undertones, with a hint of H.R. Giger.
  The viewer will note that the setting seems rather chauvinistic, with a portrayal of females as sex objects. The women are well proportioned and appealing, and there's nothing wrong with that in itself. But they're almost without fail dressed in skimpy getups, even those who are in respectable professions, such as the aforementioned female archeologist and female police officers. Fortunately, this isn't the main focus of the show, more of an element of the visual style and setting, and almost no actual nudity is shown. But depending on who you are, this portrayal of women can either be an appealing factor or an instant turnoff.
  Also, while the use of animation in an otherwise static "comic/manga" medium is rather interesting, it's also limited to small, choppy effects (in the case of 2D) and a few 3D objects which don't seem to blend in and work with the otherwise 2D illustrations and movement. In some cases, the addition of actual movement works, but all in all it's stuck between a fully animated video and a manga paperback while not quite achieving the effect of either. In all honesty, I can't say that the limited use of animation by itself justifies the purchase of the PlayStation discs.
  Last but not least, existing COBRA fans will note that this particular title omits a few of Cobra's other trademarks, such as the target-seeking nature of the Psycho Gun (which can shoot flexing beams), or Cobra's past (the discrepancy between the "Wanted" poster and Cobra's actual appearance in the intro is covered in the manga, but not in this graphic novel).
  These quibbles aside, the overall presentation is quite good with some nicely drawn visuals and the story is true to other COBRA adventures. If you're a fan of the existing COBRA stories, or happen to be a fan of this particular genre and medium, this graphic novel is worth a look. It's most certainly not a must-have, however, and people who don't buy into this kind of story are best advised to skip the purchase.

Rating: ** 1/2 out of 4 stars


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